Behind the Scenes of Fallout, the Gaming World’s Most Astonishing Small Screen Triumph
The post-apocalyptic TV show has made a triumphant return to its platform, and it's safe to say that fans were delightfully shocked by the caliber of its first season. By depicting the atomic-age, post-apocalyptic United States through the lenses of three separate characters, it effectively portrayed different facets of the player's experience.
We followed Lucy the vault dweller, trying to uphold her morals and finding that the wasteland made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts doubting his cult's leadership and unleashes significant chaos in robotic power armour; and Walton Goggins's character, a breakout character who has completely shed any ethical bearings out in the contaminated wilderness.
Building Anticipation for a New Chapter
The show's first season finale unveiled crucial details about the culprits behind the global annihilation that trapped a population in subterranean shelters for centuries. It also raised numerous mysteries unanswered for the second season – and, this time, expectations are much greater.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” quips Jonah Nolan.
“Starting the first season, everyone’s like, ‘Just get it right’,” adds the game director. “We are thrilled with the response to the show, so now people are coming in with more enthusiasm and different expectations.”
A New Vegas Vibe for Season Two
The second season is located in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and personalities in the series, despite the fact that it was a bit broken at launch.
“It has a desert vibe, a Mojave vibe, that’s so essential to that game,” says the co-creator. “That dusty, desolate Route 66 aesthetic of the game is so much enjoyable to incorporate into the show.”
In the series narrative, a long time has elapsed since the story of the New Vegas game by the time the characters make their way there. However, the creators suggest that it acknowledges the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is praised for its physical authenticity – its production team ensured real props and environments were constructed, mirroring the improvised nature of the outposts in the games.
“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all standing in front of a digital backdrop,” says another of the showrunners. “The primary goal of an adaptation, particularly of a video game, is to feel like it’s tangible.”
Indeed, virtually every element you see on-screen is real, even the infamously terrifying mutated beasts known as Deathclaws. In the show, they are brought to life with puppets, and were by all accounts quite terrifying up close.
Made by Fans, for Fans
The Fallout series resonates because it is made by talented film-makers who are also passionate gamers, in collaboration with the game developers behind the franchise. This mutual respect for the lore is evident in the final product.
The new batch of episodes is launching on a episode-by-episode basis rather than as a full-season drop, marking a change from the first season. This approach will allow for a new weekly discussion, something the team themselves are looking forward to engage with.
“It has more depth, it’s larger in scale, it’s funnier, it has a lot of revelations,” promises Howard. “I can't wait to seeing what people think.”